
And as of 2017, it was finally dealt with. A seemingly bitter legal battle, that Refenes could only describe as “over” (he’s unable to get into details), had been plaguing Team Meat for a number of years. My parents would bring me meals.”Īnd while Refenes’ need to unplug from the unhealthy development cycle he found himself in was a big part of the answer to Super Meat Boy Forever’s endless development process… it wasn’t the whole story. I didn’t have a car, I slept on the floor while staring at my cats because I was so tired. “I didn’t have a life,” Refenes said, a hint of dismay briefly passing across his face. They were the epitomes of indie crunch in the days before indies had really caught on with the mainstream. He’s married now with a little one at home.īack before Super Meat Boy took hold of Newgrounds, before it found a home on Xbox Live Arcade in the days preceding, Refenes and co-creator Edmund McMillen (who has since gone on to create The Binding of Isaac and is no longer part of Team Meat) lived and breathed their work. I asked him that same poignant question when we sat down to chat at PAX West this year: why is this game taking so long when you created Super Meat Boy for Newgrounds in 2008 in three weeks? And, in his own way, Refenes is somewhat sheepish about how long the game has been in development. Fetus anywhere near a modern console almost a whole decade of press asking co-creator and designer, Tommy Refenes, when the sequel ( Super Meat Boy Forever) was finally going to come out.


It’s been eight years since we saw Meat Boy, Bandage Girl, and Dr.
